#ifndef Skydome_h
#define Skydome_h

#include "Object3D.h"
#ifdef WIN_32
#include "esUtil.h"
#endif
#include <GLES2/gl2.h>

class Skydome : public Object3D
{

public:
	GLuint texture;
	Skydome();
	~Skydome();
	void Render();

};
#endif